Devil May Cry (PS2) - 100% Dante Must Die 1:35:34 - Michael McEnroe
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Devil May Cry (PS2) - 100% Dante Must Die 1:35:34 - Michael McEnroe
- Publication date
- 2006
- Topics
- Devil May Cry, 100%, PlayStation 2
Speed run of Devil May Cry with 100% in 15 segments, completed on August 19 2006. Does all bonus missions, collects all weapons, upgrades and blue / purple orbs, and gets S-rank on every level for 100%. Available in ten versions: single audio, low/normal quality DivX AVI, single audio, low/normal/high/insane quality H.264 MPEG-4, and dual audio low/normal/high/insane quality H.264 Matroska with audio commentary track.
Author's comments:
This is my second from-scratch 100% run of Devil May Cry in Dante Must Die! mode, purchasing every skill and Purple/Blue orb, getting every Blue Orb fragment, completing every Secret Mission, and getting S-Ranks or Special Bonuses on every mission.
This one is a major improvement from my earlier run, knocking off 19:31 from the previous run using 15 segments instead of 23. More stingering, DTed running, improved strategies, and the introduction of item usage made for a faster time.
This run was made possible by a collaboration of some of the finest minds the DMC community Joch, Ryan86, Patient Vlakorados, Devil May Asian, Rob, and justaNewbie. The story began when DMA did some experimenting in late 2004 to determine if it was possible to S-Rank Mission 1 in DMD! mode with a fresh Dante. He was able to meet the time and orb limits, taking one hit. It then escalated to a challenge to the other DMC players (mainly Joch, DMA, Ryan86, and myself) to achieve a Special Bonus in Mission 1. I wanted to record this, and so I did. Once completing Mission 1, the way was open for getting SBs on the other missions. After a month or so, several players completed their SB runs of DMD! mode.
There is an audio commentary for this run available in the .mkv files. I couldn't include them in the .mp4 files due to Quicktime being unable to play the audio streams separately. Most of the techniques and strategies used in this run are explained in the commentary, as well as some observations and fireside monologues.
The HQ and IQ versions of this run have been specially filtered with MEncoder to create progressive 59.94fps video from its interlaced NTSC source. A powerful CPU will be required to play these back.
There are a number of techniques used in this run few outside of the GameFAQs forums have seen.
Enjoy :)
Author's comments:
This is my second from-scratch 100% run of Devil May Cry in Dante Must Die! mode, purchasing every skill and Purple/Blue orb, getting every Blue Orb fragment, completing every Secret Mission, and getting S-Ranks or Special Bonuses on every mission.
This one is a major improvement from my earlier run, knocking off 19:31 from the previous run using 15 segments instead of 23. More stingering, DTed running, improved strategies, and the introduction of item usage made for a faster time.
This run was made possible by a collaboration of some of the finest minds the DMC community Joch, Ryan86, Patient Vlakorados, Devil May Asian, Rob, and justaNewbie. The story began when DMA did some experimenting in late 2004 to determine if it was possible to S-Rank Mission 1 in DMD! mode with a fresh Dante. He was able to meet the time and orb limits, taking one hit. It then escalated to a challenge to the other DMC players (mainly Joch, DMA, Ryan86, and myself) to achieve a Special Bonus in Mission 1. I wanted to record this, and so I did. Once completing Mission 1, the way was open for getting SBs on the other missions. After a month or so, several players completed their SB runs of DMD! mode.
There is an audio commentary for this run available in the .mkv files. I couldn't include them in the .mp4 files due to Quicktime being unable to play the audio streams separately. Most of the techniques and strategies used in this run are explained in the commentary, as well as some observations and fireside monologues.
The HQ and IQ versions of this run have been specially filtered with MEncoder to create progressive 59.94fps video from its interlaced NTSC source. A powerful CPU will be required to play these back.
There are a number of techniques used in this run few outside of the GameFAQs forums have seen.
- Slash-cancelling
This technique was discovered by Patient Vlakorados, specifically for fighting Nelo Angelo, but has applications outside of this fight. Whenever Dante slashes with his sword, there is some lag time between that slash, and when he puts the sword back, allowing him to move again. This animation can be sped up by wiggling the stick back and forth quickly after slashing. Dante can cancel on his 1st, 2nd, and 4th slash.
Against Nelo Angelo, this allows you to get up to 18 consecutive hits on him before he blocks (or teleports, if attacked from behind). 2-slash SCs work well DTed or not against Nelo's front or back. 4-slash SCs only work against Nelo's front while DTed, but are the easiest to maintain. If Nelo counterattacks, he must be allowed to finish his attack before you start up again, otherwise he'll block after a couple slashes. This is only necessary in the first fight, as Ifrit is much more effective in later fights.
SC'ing also works wonders against the first wave of Maris in the Mission 1 basement fight and the Frosts in Mission 7, keeping them both stunned and unable to start an Icy Inferno. - Phantom Critical Hit
Props again to Patient Vlakorados for this one. Phantom has a point where if a downslash connects, it will do massive damage to him, and cause him to stagger. We call this a CH on Phantom. If timed correctly, this will allow you to keep Phantom stuck in a loop where he is unable to get away from you. You can kill Phantom in under 20 seconds if each one connects. This will allow the player to complete Mission 3 with the Secret Mission in under 3 minutes (the time limit for M3). - Griffon Meteor2 Double-Hit
If timed and placed correctly, and charged Meteor2 can hit Griffon TWICE, dealing double damage. This is possible because Griffon has 2 hit areas (head and legs). I have not yet heard of a double-hit against Griffon 1, but it is certainly possible against Griffons 2 and 3. The double-hit against Griffon 2 is nigh-impossible to get reliably, as the window for the hit is VERY small. Getting a double-hit at the start of Griffon 3 almost ends the first part right there. - Mundus Dragon Double-Hit
With a full 10 runes, it is possible to make the DT Dragon hit Munus TWICE, doing insane damage. This can be done at two points. One: When Dante is point-black with Mundus, unleash the Dragon when he is about to summon the gunspheres (wait until his right hand is staightened out), or from below on the second run (won't work in the first run).
Enjoy :)
- Addeddate
- 2006-11-20 05:45:06
- Color
- color
- Identifier
- DevilMayCry_100pDMD_13534
- Run time
- 2:06:28
- Sound
- sound
- Year
- 2006
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